bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind - "replay_back 10"
bind / "scriptdebugger"
bind 0 "replay_back 3"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "weapprev"
bind 4 "cycleoffhand"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind = "debug_nuke on"
bind [ "weapnext"
bind \ "toggle r_fullbright 1 0"
bind ] "weapprev"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "+binoculars"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "god"
bind H "toggle r_normalmap flat unchanged"
bind I "toggle g_entinfo 3 2 1 0"
bind J "toggle r_showtricounts"
bind K "toggle ai_shownodes 0 1"
bind L "toggle ai_shownearestnode 0 64"
bind M "map_restart"
bind N "cg_ufo"
bind P "toggle r_showtris 0 2 1"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "toggle timescale 3 1"
bind U "toggle cg_drawmaterial"
bind V "scriptdebugger"
bind W "+forward"
bind X "give health"
bind Y "toggle timescale 1 .1"
bind ~ "toggleconsole"
bind PAUSE "toggle cl_paused"
bind ALT "+holdbreath"
bind CTRL "goprone"
bind SHIFT "+melee_breath"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F8 "cg_drawshader 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawshader 0"
bind F9 "loadgame quicksave"
bind F12 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "toggleads"
bind MOUSE3 "+offhand"
set replay_autosave 1
set replay_time 1
set cg_drawfps 1