dvar_int debug_start 0 0 1

devgui_cmd  "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd  "Main:1/Development:2/Toggle God Mode:2" god
devgui_cmd  "Main:1/Development:2/Toggle UFO Mode:3" ufo
devgui_cmd  "Main:1/Development:2/Toggle CG UFO Mode:4" cg_ufo
devgui_cmd  "Main:1/Development:2/Toggle No Clip Mode:5" noclip
devgui_cmd  "Main:1/Development:2/Toggle Ignored By AI:6" notarget
devgui_cmd  "Main:1/Development:2/Exec Demo:7" "exec demo"
devgui_cmd  "Main:1/Development:2/Shell Shock:8" "cg_shellshock 10"
devgui_dvar "Main:1/Development:2/Time Scale:9" timescale
devgui_cmd  "Main:1/Development:2/Give All:10" "give all"
devgui_dvar "Main:1/Development:2/No Joy:11" g_player_maxhealth
devgui_cmd  "Main:1/Development:2/Toggle Ammo Counter:12" "toggle ammoCounterHide"
devgui_dvar "Main:1/Development:2/Debug Overlays:13" debugOverlay
devgui_cmd  "Main:1/Development:2/Jump to Start:14" "debug_start 1;devgui"

devgui_dvar "Main:1/Game Pad:3/Button Deadzone:1" gpad_button_deadzone
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Min:2" gpad_stick_deadzone_min
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Max:3" gpad_stick_deadzone_max
devgui_dvar "Main:1/Game Pad:3/Stick Pressed Deflection:4" gpad_stick_pressed
devgui_dvar "Main:1/Game Pad:3/L3 Deflect Max:5" gpad_button_lstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/R3 Deflect Max:6" gpad_button_rstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/Analog Attack Threshold:7" cl_analog_attack_threshold
devgui_dvar "Main:1/Game Pad:3/Rumble:8" gpad_rumble

devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Up Cap:1" player_view_pitch_up
devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Down Cap:2" player_view_pitch_down

devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Time:1" player_breath_hold_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Time:2" player_breath_gasp_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Fire Delay:3" player_breath_fire_delay
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Scale:4" player_breath_gasp_scale
devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Lerp:5" player_breath_hold_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Lerp:7" player_breath_snd_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Delay:8" player_breath_snd_delay

devgui_dvar "Main:1/Player Settings:4/Melee:3/Range:1" player_meleeRange
devgui_dvar "Main:1/Player Settings:4/Melee:3/Width:2" player_meleeWidth
devgui_dvar "Main:1/Player Settings:4/Melee:3/Height:3" player_meleeHeight
devgui_dvar "Main:1/Player Settings:4/Melee:3/Charge Scale:3" player_meleeChargeScale

devgui_dvar "Main:1/Player Settings:4/Mantle:4/Enable:1" mantle_enable;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Debug:2" mantle_debug;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Range:3" mantle_check_range
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Radius:4" mantle_check_radius
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Angle:5" mantle_check_angle
devgui_dvar "Main:1/Player Settings:4/Mantle:4/View Yaw Cap:6" mantle_view_yawcap

devgui_dvar "Main:1/Player Settings:4/Jump:5/Height:1" jump_height
devgui_dvar "Main:1/Player Settings:4/Jump:5/Step Size:2" jump_stepSize
devgui_dvar "Main:1/Player Settings:4/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
devgui_dvar "Main:1/Player Settings:4/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
devgui_dvar "Main:1/Player Settings:4/Jump:5/Weapon Spread Add:5" jump_spreadAdd

devgui_dvar "Main:1/Status Overlays:5/Draw FPS:1" cg_drawFps
devgui_dvar "Main:1/Status Overlays:5/Draw Material:2" cg_drawMaterial
devgui_dvar "Main:1/Status Overlays:5/Draw 2D:3" cg_draw2D
devgui_dvar "Main:1/Status Overlays:5/Draw Gun:4" cg_drawGun
devgui_dvar "Main:1/Status Overlays:5/Status Monitor:5" com_statmon

devgui_dvar "Main:1/Snd:6/snd_volume:1" snd_volume
devgui_dvar "Main:1/Snd:6/snd_enable2D:2" snd_enable2D
devgui_dvar "Main:1/Snd:6/snd_enable3D:3" snd_enable3D
devgui_dvar "Main:1/Snd:6/snd_enableStream:4" snd_enableStream
devgui_dvar "Main:1/Snd:6/snd_enableReverb:5" snd_enableReverb

devgui_dvar "Main:1/Camera:7/FOV" cg_fov

devgui_dvar "Main:1/Entities:8/Entity Info" g_entinfo

devgui_cmd  "Main:1/AI:9/Delete Axis:1" "ai axis delete"
devgui_cmd  "Main:1/AI:9/Delete Allies:2" "ai allies delete"
devgui_dvar "Main:1/AI:9/Show Paths:3" ai_showPaths
devgui_dvar "Main:1/AI:9/Show Nodes:4" ai_showNodes
devgui_dvar "Main:1/AI:9/Show Nearest Node:5" ai_showNearestNode
devgui_dvar "Main:1/AI:9/Show Chains:6" ai_showFriendlyChains
devgui_cmd  "Main:1/AI:9/Toggle Bad Path Spam:7" "toggle ai_badPathSpam"
devgui_cmd  "Main:1/AI:9/Toggle Ragdoll Deaths:8" "toggle ragdoll_enable"

devgui_cmd	"Main:1/HUD:10/Safe Area - Show:1" "set ui_safearea 1"
devgui_cmd	"Main:1/HUD:10/Safe Area - Hide:2" "set ui_safearea 0"
devgui_dvar	"Main:1/HUD:10/Horizontal Safe Area:3" safeArea_horizontal
devgui_dvar	"Main:1/HUD:10/Vertical Safe Area:4" safeArea_vertical

devgui_cmd  "Main:1/Disconnect:11" "disconnect"

devgui_cmd  "Main:1/Quit:12" "quit"

//sorry I don't know where to properly place this but I want it in the menu's -Nate
exec devgui_scriptart